E-11 Blaster Redesign

The Star Wars Shadow Troopers do not have a blaster designed for their combat styles or use cases. They rely on the standard E-11 blaster or the T-21 heavy blaster. Both of which are effective at close range or long ranges respectively. The Shadow Troopers are deployed covertly to infiltrate their enemies. They use cunning and tactics rather than brute force. Stealth and secrecy are important to the success of their missions. Neither the E-11 nor T-21 blasters are very effective for the Shadow Trooper. I redesigned the E-11 blaster to fit the needs of their Imperial soldiers.

Ergonomics

This blaster needs to be easy to hold, provide accurate aim, and have simple functions. The troopers using this blaster may not be the most competent individuals. They also wear protective gloves that might inhibit the use and function of this weapon. The blaster must interface with the trooper armor, and be comfortable to shoulder and hip fire.

 

Benchmarking

This blaster is first and foremost a mass-produced weapon designed to be distributed to as many troopers as possible. It needs to be only as effective as needed to damage opponents. This means that its accuracy and power are useable but not exceptional. The sights of this weapon are only good enough to provide aid in aiming but no more. The E-11 blaster should also support customization and attachments (scopes, mussel breaks, suppressors, barrel extensions, and so on). The stocks of this weapon need to function with the armor worn by the Storm Troopers. This is the Star Wars equivalent to a basic real-world M16A2 or AR-15.

Original E-11 Blaster

e-11 sketch persp edit.png

Design Goals

 

Design a more effective blaster for the Shadow Trooper. This blaster should be easy to use and modify, highly functional in several combat situations, and fit into the existing aesthetic of the BlasTech Industries weapon catalog. This blaster needs to help the troopers stay in the shadows and eliminate targets with discretion. It should feel natural to use and be inspired by real-world weapons.

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3D Modeling and Rendering